An overview of my qualifications and professional experiences.
Resume
Nathan Peters
Email: nathanapeters20@gmail.com | Portfolio: https://nathanapeters.github.io
Objective
Passionate Game Developer with a robust track record of delivering innovative, high-quality game experiences. Skilled in Unity, Unreal, and game design, with hands-on experience in creating engaging projects across genres. Seeking a collaborative role where I can contribute to exciting, interactive experiences while furthering my skills alongside a dynamic team.
Professional Experience
- AI Trainer
DataAnnotations – May 2024 to Present
- Analyzed AI-generated code for logic accuracy and prompt alignment, optimizing AI performance for enhanced user satisfaction.
- Conducted thorough code reviews to identify issues and recommend improvements, contributing to better AI-driven tools.
- Game Developer
InkBlot – Dec 2023
- Developed player movement systems for mobile platforms in Unity, enhancing gameplay fluidity and responsiveness.
- Engineered a dynamic sound system, enhancing player immersion through intuitive auditory feedback.
- Designed intuitive icons and user interface elements, improving overall player experience and engagement.
- Full Stack Web Developer
Canatrux – May 2022 to Nov 2022
- Built a dynamic catalog and responsive web application using HTML, PHP, CSS, Bootstrap, and T-SQL, ensuring cross-platform compatibility and a seamless user experience.
Game Jams & Projects
- Safe In Our World Mental Health Game Dev Champions 2024: Contributing to a mental health-focused game, combining meaningful themes with game development skills.
- Orca Jam 2024: Created Giant Slayer, an action game praised for its creative mechanics.
- Ludum Dare 55 & 56: Participated in rapid prototyping, including a space platformer and a strategy game with unique gameplay features.
- Haikyuu Volleyball Game: Collaborated with peers to build a volleyball game inspired by Haikyuu, featuring smooth animations and competitive mechanics.
- Additional Game Jams: Developed a range of games across genres, including platformers, story-driven games, and strategy titles, enhancing adaptability and creative problem-solving skills.
Technical Projects
- Procedural Room Generation and AI Behavior Trees: Designed room generation systems and complex AI behaviors in Unity, showcasing advanced game design skills.
- Directional Collision Box Push Grid System: Built a grid system for controlled object movement, enhancing gameplay mechanics.
- Custom Shaders: Created visually appealing water and glowing shaders using Unity and Blender, adding depth to game environments.
- 4-State Volleyball AI Pattern: Implemented a state machine to control character behaviors, with states for attacking, blocking, receiving, and idle.
Education
2-Year Diploma in Game Simulation & Object-Oriented Programming
Bow Valley College – Graduated with honors (GPA: 3.8) – Jan 2021 to Apr 2024
Skills
- Languages: C#, C++, Java, Python, PHP, JavaScript, Dart, Kotlin, T-SQL, MySQL, SQLite
- Game Engines: Unity, Unreal, Godot
- Web Development: HTML, CSS, Bootstrap, PHP, React.js
- Tools: GitHub, Arduino, Blender, Flutter, SourceTree
Professional Strengths
- Strong problem-solving abilities and creative thinking
- Proven collaboration and communication skills, adaptable to dynamic team environments
- Detail-oriented with a focus on delivering high-quality solutions across diverse software development projects
Summary
Enthusiastic and driven Intermediate Game Developer with over four years of experience, including two years in professional environments. Committed to creating interactive experiences that resonate with players and foster shared enjoyment. Eager to contribute to innovative projects, bring ideas to life, and grow as a part of a talented team.